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Tiles ​

Tile and world data structures.

Tile ​

Represents a tile in the game world.

FieldType
fgnumber
bgnumber
flagnumber
collidableboolean
xnumber
ynumber
coltypenumber
extraTileExtra?
progressnumber
readyharvestboolean

TileExtra ​

Additional tile data for special tiles.

FieldType
typenumber
labelstring
label2string
label3string
ownernumber
owner_signednumber
vend_pricenumber
vend_itemnumber
dshelf1number
dshelf2number
dshelf3number
dshelf4number
flagnumber
adminnumber[]
lastupdatenumber
lastupdate2number
alttypenumber
growthnumber
volumenumber
fruitcountnumber
visibleboolean
colornumber

ItemInfo ​

Item information and properties.

FieldType
idnumber
typenumber
namestring
breakHitsnumber
raritynumber
collisiontypenumber
growTimenumber

TankPacket ​

Network packet structure for game communication.

FieldType
netidnumber
secnetidnumber
typenumber
statenumber
valuenumber
xnumber
ynumber
xspeednumber
yspeednumber
pxnumber
pynumber
padding1number
padding2number
padding3number
padding4number
padding5number
timenumber

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